
Said plot, in all of its glory, is "The other side is the enemy, and vice versa. You've been hired to mop the floor with their asses." For the average player, it really doesn't get any more complicated than that.
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Crack that manual open, though, and it's a different story. Team Fortress 2 is about a group of average, everyday, working-class mercenaries. Some of them work for the heroically-evil demolition company Reliable Excavation & Demolition (RED), founded by Redmond Mann some work for the evilly-heroic Builders League United (BLU), a construction company founded by Redmond's twin brother, Blutarch. Both Mega-Corps are fronts for two opposing intelligence organizations, which each control one-half of the world's governments. Both organizations are given combat intel by the same Administrator, who supplies them with weapons provided by Mann Co. (a company which the twins' father left to the Australian Hale family), which is a subsidiary of The Administrator's own company, TF Industries. The Administrator is heavily implied to be masterminding the entire conflict, all in a Thanatos Gambit by the brothers' deceased father as punishment for their imbecility. Other developments include Australium, a strange element mined in Australia that turns those exposed to it into manly, ridiculously strong geniuses, and Gray Mann, the long-lost third brother who's actually not a moron. It was released by Valve on Octoas the multiplayer component of the Orange Box, which also includes Half-Life 2: Episode 2 and Portal.

It is now also available as a free-to-play ( since J) download on Steam for Windows, OS X, and Linux.
